A basic Singularity client-side example


OAuth Credentials Needed!

Remember Singularity uses OAuth2 credentials to connect and to request channel data. So make sure you review the "Registering an Application" and the "Connecting to a GameWisp Channel" sections of the docs if you haven't yet.

Singularity can be accessed by both client and server side applications. This minimal example was taken from the SocketIO-client-app example.

<!doctype html>
        <script src="https://cdn.socket.io/socket.io-1.2.0.js"></script>


            // Do not expose your secret! 
            var devCredentials = {
                key: "<OAuth Client ID>",
                secret: "<OAuth Client Secret>"

            var socket = io("https://singularity.gamewisp.com");

            socket.on("connect", function(){

                        key: devCredentials.key, 
                        secret: devCredentials.secret,

                socket.on("authenticated", function(data) {
                    socket.emit("channel-connect", {
                       access_token: "<Channel OAuth Token>"

                    socket.on("app-channel-connected", function(response){

                    socket.on("event-of-interest", function(response){
              	//listen to the unauthorized event in case your client auth
                socketClient.on('unauthorized', function(err){
                  console.log('Authentication error: ' + err.message);